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Three Names Before Dawn - Game Art

Here's the game art I've made for our submission for the Global Game Jam 2026. (Made in 2-3 days using Godot, we did polish it a bit after)
I mainly worked on the 3D aspects of the game, such as level design, characters and engine integration.
I used Blender for all the design, and used the live link feature of Godot to do some iterations.
Thanks to this I was able to use some parts of my Free Forest Generator and have them converted to Godot automatically.
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You can download the game for free here : https://laolyne.itch.io/three-names-before-dawn

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We were a team of 5 for this project :

> Horace Ribout - Game Programmer
https://horaceribout.itch.io/
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> Alice Roncin - Game and Narrative designer, Writer, Lead Project Manager, Assistant 2D artist
https://www.artstation.com/andrew_the_architect
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> Séverin/Séhyn - Sound Designer, Compositor
https://www.youtube.com/channel/UCVM8blMe2JI6SjW6YBP-n_Q
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> ColorMan - 3D Artist, Artistic Direction
https://www.artstation.com/colorman
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> Laurine/Laolyne - Lead Artist 2D, UI/UX designer, Project Manager
https://www.linkedin.com/in/laurinemty/

Start of the game

Fairy Dialog

Level Design made in Blender

Early Godot integration (Blender live link)

Final Godot Scene

Skybox (made in Blender)