A ZBrush sculpting exercise based on concept art that was provided to us.
I first modeled the low-poly version in Blender before adding details by sculpting in ZBrush.
Then I textured the whole thing in Substance Painter.
The final render was made in real time in Blender.
Made in 3 days. 1392 triangles
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Original concept art by Calvin Boice
https://www.artstation.com/artwork/bKbwmr
Turnaround