Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Here, I tried to depict the deconstruction of objects, whether through fracturing, dissolving, etc.
Everything was made with Blender, using Shaders and Geometry nodes.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game & Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer & User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer & Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/
Triangles and Points
Dissolve