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Gestaltzerfall - Main Character : Sam

Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Sam, the main character in our game, was designed by Sibylle LOAYZA.
I then created the 3D version based on her concept, trying to stay as close as possible to her original vision.
I then created the rig and integrated everything into Unity, mainly to ensure that the shaders were identical from Blender to Unity.
Finally, I animated the various loops we needed for the game.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/

1st Blockout

Test with Lineart

Final version without Lineart

Rig

Walk VFX

Closeup of the VFX

Facial Expressions (Expressions drawings by Sibylle)

Walk

Jump

Idle 1

Idle 2

Landing

Fall

Absorb Core