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Gestaltzerfall - Level Art

Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Here are some of the Level Art and Tech Art I've made for the game.
The 1st level was a simple Rubik's Cube, and we chose an Aloe Vera for the second one.
I made several geometry nodes setups to help in the process, to adjust the Aloe Vera to the level design blockout for example.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/

Rubik's Cube 3D model

Unity integration

Recolor

Aloe leaf

Aloe leaf

Geometry Nodes for leaf generation

Geometry Nodes for leaf generation

Parameters

Adjusted version (fit the level design better) + Recolor with more blue to fit the game better.

Adjusted version (fit the level design better) + Recolor with more blue to fit the game better.

Aloe Vera Gel blocks

Blocks variations

Blocks variations

Blocks Variation Render

Blocks Variation Render

Other Aloe Gel Concept

Unity recreation of the Gel

Aloe Vera Flower generation

Textured version

Aloe Vera Flower Stem Generation