Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Here are some of the Level Art and Tech Art I've made for the game.
The 1st level was a simple Rubik's Cube, and we chose an Aloe Vera for the second one.
I made several geometry nodes setups to help in the process, to adjust the Aloe Vera to the level design blockout for example.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/
Rubik's Cube 3D model
Unity integration
Recolor
Parameters
Aloe Vera Gel blocks
Other Aloe Gel Concept
Unity recreation of the Gel
Aloe Vera Flower generation
Textured version
Aloe Vera Flower Stem Generation