A project I worked on for my 1st year master's thesis to learn Plasticity.
UV Made in Blender, Retopology made using Plasticity's Blender addon, Texturing made in Substance Painter.
Most Render are made in Blender Cycles, but I made one in Godot to test out the spaceship in realtime.
You can preview the Plasticity project here :
https://share.plasticity.xyz/r/sqhBN-pG_dphb19a1-JxvWlKeu89fgUke998aEh4lJc
Godot Cinematic Render (60FPS)
Screens Animation (made in Blender)