Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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For the cutscenes, I created all the layout, cameras placement and tech art. This included the furniture, as well as certain transitions needed for the animation.
I also animated the game's intro cutscene afterward.
Everything was created and rendered in Blender.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/
Table Tech Art
Sofa Tech Art
Shelf Tech Art
Frames Tech Art
Wall Generation
Clock Generation
Warping Tiles Ground
Wallpaper Dissolve
Wallpaper Lines Distortion
Final Room Layout
Floating Frames (Geometry Nodes)