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Gestaltzerfall - Cutscenes Tech Art

Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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For the cutscenes, I created all the layout, cameras placement and tech art. This included the furniture, as well as certain transitions needed for the animation.
I also animated the game's intro cutscene afterward.
Everything was created and rendered in Blender.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/

Table Tech Art

Table Geometry Nodes

Table Geometry Nodes

Sofa Tech Art

Sofa v1

Sofa v1

Sofa v2

Sofa v2

Final Sofa

Final Sofa

Shelf Tech Art

Frames Tech Art

Wall Generation

Room Layout v1

Room Layout v1

Clock Generation

Warping Tiles Ground

Wallpaper Dissolve

Wallpaper Lines Distortion

Final Room Layout

Floating Frames (Geometry Nodes)

Nodes for the Floating Grames

Nodes for the Floating Grames