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Gestaltzerfall - Interactive Objects Shaders

Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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These are some of the shaders I've made for the game's interactive objects.
The concepts are made in Blender, and later recreated in Unity with some help of Material Maker for seamless texture generation.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/

Interactive Object Shader Concept

Lock Shader Concept

Lock Shader Concept (final version)

2nd Interactive Object Shader Concept

Unity Lock Shader

Interactive Object Shader : Unity 1st version

Interactive Object Shader Final version in Unity (+ particles)

2nd Interactive Object Shader in Unity

Toggle Inactive Object Transition

Dissolve Lock Transition