Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Here are some of the concepts I created to define the look of the game's main shader.
We were looking for something subtle, yet textured enough, with a 2D feel.
In Blender, I went through several iterations of colors and textures to find what would work best for our game.
After that I recreated it as closely as possible in Unity.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/
Final Watercolor concept
Watercolor version
Unity recreation (1st try)
Unity 2nd recreation
Final Watercolor shader in Unity