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Gestaltzerfall - Early research : Main Shader

Some early research for the 3D Puzzle Platformer Gestaltzerfall.
It was a first-year Master's thesis project completed over several months.
You can check more here : https://narlet.itch.io/gestaltzerfall
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Here are some of the concepts I created to define the look of the game's main shader.
We were looking for something subtle, yet textured enough, with a 2D feel.
In Blender, I went through several iterations of colors and textures to find what would work best for our game.
After that I recreated it as closely as possible in Unity.
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Gestaltzerfall credits :
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Nathan LENDORMY : Game / Level Designer, Writer, co-Producer
- https://narlet.itch.io/
Over : Programmer
- https://draoicat.itch.io/
Lyoko : UX Designer, User Researcher
- https://ly0k0.itch.io/
Sibylle LOAYZA : 2D Artist, UI Artist, Writer, co-Producer
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Séverin RICHARD : Sound Designer, Composer
- https://sehyn44.itch.io/
ColorMan : 3D Artist, VFX, Tech Artist
- https://colorman777.itch.io/

Final Watercolor concept

Mechanical Pocket Watch

Mechanical Pocket Watch

Watercolor version

Unity recreation (1st try)

Unity 2nd recreation

Final Watercolor shader in Unity

custom HLSL to get lighting info

custom HLSL to get lighting info